# Paweł Czebreszuk > Unity & real-time 3D developer. Public portfolio with project case studies, personal contributions, demonstrated skills, and professional experience. Project overviews and technology tags describe the project as a whole. Personal contribution sections and their skill lists describe Paweł’s work; project-wide technologies and team output do not imply sole authorship or personal expertise. Project dates identify the latest confirmed contribution, not release dates. Experience periods span recorded contributions and do not establish full employment tenure. Personal projects and recruitment tasks are not employment entries. ## Portfolio - [Profile, capabilities and experience](https://pawelczebreszuk.com/): Public professional overview and contact details. - [Full portfolio text](https://pawelczebreszuk.com/llms-full.txt): Profile, experience, skills and complete case-study text in one document. ## Project case studies - [Gear’n Air](https://pawelczebreszuk.com/projects/gear-n-air/): A multi-user VR training application for learning gearbox assembly, pneumatic systems, diagnostics, and instructor-led technical exercises. - [The Life of a Cracker](https://pawelczebreszuk.com/projects/the-life-of-a-cracker/): A short AI-generated marketing video created for a recruitment test, from prompt and keyframe development through generative video production and final edit. - [Harmony VR](https://pawelczebreszuk.com/projects/harmony-vr/): Unity development spanning rhythm gameplay, physics-based VR interaction, character IK, custom editor tools, shaders, and audio systems. - [Moon Drilling Video Render](https://pawelczebreszuk.com/projects/moon-drilling-video-render/): An Unreal Engine lunar drilling cinematic combining nDisplay, Sequencer, animation, rover motion, Niagara effects, and final render production. - [Yupitergrad 2: The Lost Station](https://pawelczebreszuk.com/projects/yupitergrad-2/): Level-building tools, an interactive station map, enemy behavior, and FMOD audio systems for a VR adventure built around exploration. - [Yupitergrad](https://pawelczebreszuk.com/projects/yupitergrad/): Grappling locomotion, game and level design, modular challenges, VR calibration, audio systems, and production tools — from the first prototype through post-launch updates. - [CarIsHand Prototype](https://pawelczebreszuk.com/projects/car-is-hand-prototype/): A VR endless-driving prototype where the position of the player’s hand guides a car across a procedurally assembled road. - [Spuds Unearthed](https://pawelczebreszuk.com/projects/spuds-unearthed/): Unity development for a hands-on VR action-strategy game about commanding Spud squads, assembling turret defenses, and expanding across planets. - [Neverout](https://pawelczebreszuk.com/projects/neverout/): Unity development for a gravity-shifting puzzle game, with hands-on VR porting, platform adaptation, interaction comfort, and performance work across headset and console releases. - [Overflight](https://pawelczebreszuk.com/projects/overflight/): Single-player mission development, aircraft dashboards, VR cockpit controls, mission flow, and flight-game UI for a World War II aerial-combat experience. ## Optional - [Procedural flow field](https://pawelczebreszuk.com/lab/flow-field/): The procedural flow field is an assistant-created website demonstration, not evidence of Paweł’s professional achievements.